Discover how to leverage the power of SDL 2.0 to create awesome games in C++.
Creating games in C++ is a complicated process requiring a lot of time and dedication to achieve results. A good foundation of reusable classes can speed up development time and allow focus to be on creating a great game rather than struggling with low-level code. This book aims to show an approach to creating a reusable framework that could be used for any game, whether 2D or 3D.
SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.
Creating games in C++ is a complicated process requiring a lot of time and dedication to achieve results. A good foundation of reusable classes can speed up development time and allow focus to be on creating a great game rather than struggling with low-level code. This book aims to show an approach to creating a reusable framework that could be used for any game, whether 2D or 3D.
SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.
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