Writing games is not only fun but also a very good way to learn a technology through and through. Even though HTML and JavaScript weren't conceived to run games, over the last few years, a series of events have occurred to make writing games in JavaScript a viable solution:
• Performance of browsers' JavaScript engines has improved dramatically, with modern engines being ten times faster than the state of the art engines
in 2008
• jQuery and other similar libraries made working with the DOM as painless as it can be
• Flash lost a lot of ground due, in part, to its absence on iOS
• W3C started work on many game-oriented APIs such as canvas, WebGL, and full-screen APIs
Throughout this book, you will make three games and learn a wide array of techniques. You will not only be able to use your own games, but most importantly you will have fun doing so!
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