Wednesday, 26 June 2013

Free Download Begining .Net Game Programming in C# By DAVID WELLER, ALEXANDRE SANTOS LOBÃO, AND ELLEN HATTON

A Game Starts with a Good Idea
Although the games released nowadays are more and more graphics intensive,
the main point in a game is sometimes forgotten: the playability.
You see games with breathtaking graphics, amazing cut-scenes, and 3-D
worlds to make your eyes pop out, but many of them are really annoying to play.
Even when a game’s responsiveness is okay, sometimes the gameplay isn’t clear
or fair. What about playing an old Pac-Man game?
With all these gorgeous games around, Pac-Man and the earlier versions of Mario Brothers on Nintendo are still successes with kids. We aren’t here to tell you to forget everything and get back to basics. Instead,
remember that a good game always starts with a good idea, and sometimes
that’s enough.One of the most cloned games ever, Tetris, was designed by a single man,
a Russian programmer. It’s still interesting to play after all these years, and, of
course, we have a Tetris clone here too—our version of a “Hello World” program
in the first chapter. You could say that Tetris is one in a million, and we’d agree. But if you were
to say that creating a good game by yourself is only possible if it’s as simple as
Tetris, then we’d have to disagree. Older folks will remember Another World, a
game that has a sequel called FlashBack. The game had very good graphics and
sound for its time, with very nice character animation and various cut-scenes
that completed the game story by showing the characters and a fantastic world
from many different points of view. Well, a single person, a French programmer,
designed this game.




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